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Is the new renaissance of virtual reality stagnating?


Virtual reality or VR has been brought to the forefront of the technology and entertainment industries in recent years and has created a lot of buzz around it. Brands like Oculus Rift and HTC Vive have made big waves as their virtual reality technology is constantly refined to create a truly engrossing VR experience.

While the technology is impressive and enjoyable for many people, the hardware has not become widely available to enough people to promote any ground breaking software. This is because VR headsets, while having dropped in price, are still a lofty investment for many people.

This has formed somewhat of a self-defeating cycle in that because there is no “killer app” for VR that less people are willing to fork out for a headset. With less people buying headsets, there’s less of a market to justify developing a “killer app”.

The term “killer app” refers to a piece of software that’s so good it drives the purchase of the hardware needed to experience it. Ideally, people would be spending big money on VR headsets so they could have that one of a kind experience.

Unfortunately even the best VR experiences are little more than mini-games, amusement park showcases and virtual tours. While there is still promise in VR it is clear that it needs to create a higher demand through software so that more people adopt the hardware.

Sophia Wilson

Sophia is a professional journalist with a keen eye on latest technological advancements, its details, and its participation to human beings' way of life. She received her degree in journalism from Boston University where she prospered and developed her technical abilities. She started her professional writing career as a freelance contributor to multiple websites. Today, Sophia is The Daily Scanner's Editor-in-Chief and is responsible for the daily production of the news website.

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